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Crystals can be used to buy packs from the store, buy credits, acquire character shards, and energy and arena attempt refreshes. Credits can be used to train a hero, buy things from the store, obtain a hero when you have enough shards or promote a hero's star rarity. The main currencies of the game are "credits" and "crystals". Players level up their user level by gaining experience by completing daily quests or completing battles. The maximum gear level is gear 13 beyond this, characters improve their "Mastery" with Relic Amplifiers, which have a maximum of level 8 (previously 7). The maximum level cap in Star Wars: Galaxy of Heroes is 85, which was changed from the previous level cap of 80 (previously 70).
#Nerf star wars mod upgrade#
Gear, mods, and ability parts can all upgrade characters, although some gear can primarily be won only from battles for one particular side of the Force, to encourage players to play on both sides. There are also training droids that can provide varying levels of experience points to level up characters. Characters can be promoted to a max of seven stars with each additional star increasing their power. The shard amount needed for the character to be unlocked will also correspond to their starting star level, which can range from one to seven stars. Maximizing one non-event character's rarity to seven stars unlocks a special shop in which excess shards from seven-star non-event heroes can be exchanged for gear. Shards can either be earned from battles or bought from a shop.
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There are multiple ways to collect characters: some are given to players immediately, whereas others are gained via game play or as in-game rewards in the form of shards that are earned by players to unlock and or promote their characters. Personal Rating: 2.5/5 - besides the (rather fun) light and sound system, its Star Wars branding and design, the Jyn Erso blaster doesn't have a whole lot going for it compared to other semi-auto flywheelers.Galaxy of Heroes allows players to collect Star Wars characters from both the main canonical universe established after Lucasfilm was acquired by The Walt Disney Company and the Legends-canon Star Wars: Knights of the Old Republic series, create teams with them, and use them to fight in turn-based battles. Unless you are a die-hard Star Wars fan or absolutely love its design, I would recommend saving your money for other blasters. This blaster is another victim of Star Wars price gouging, considering the Stryfe retailed at a mere 25AUD. Sure the light and sound system adds some neat features to the blaster, however fundamentally it is just a standard semi-auto flywheeler, with no significant extras. Even for what I paid, I feel that it wasn't a particularly good deal.
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Sales can take them down to around 60AUD, however I bought mine at half price (45AUD) from BigW. The typical retail price of the Jyn Erso blaster in Australia is around 90AUD. As is usual for a stock blaster, I personally find springers to be all round more effective, however there is no denying the dominance of flywheelers in "superstock" games. It suffers significantly at longer ranged combat due to its lack of power and long spin-up time. Note that the blaster's length may pose an issue with maneuverability with close quarters, at least compared to shorter blasters like the Stryfe or Desolator. At this range, its spin-up time is less of an issue, and its high ROF can be used to maximum advantage. About one dart per second is the most you can get while maintaining range.Īs is per usual for a stock semi-auto flywheeler, the Jyn Erso blaster is best suited for closer range combat. By virtue of being a semi-auto flywheeler, a rate of fire of 5+dps is achievable with good technique, however will very quickly jam up a stock blaster from flywheel deceleration. Rate of fire is naturally its best attribute. I'd estimate it at slightly worse than a typical Elite blaster, though with such little power it's hard to really compare. Is nothing special, with a number of darts failing to make it through About on par with other semi-auto grey trigger flywheelers. Unimpressive, averaging around 50fps with those same batteries (data canīe found here). Is pretty poor, averaging only around 7-9m flat with near-full-chargeīatteries and the included Star Wars darts. How does the Jyn Erso Blaster perform? Does it keep up with Elite-era blasters?